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Still, Hidden Object Games (HOG) have a special, incomparable charm. Especially when their locations are not photographic but drawn in the old style, like small pixels or watercolours.

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HidHide (it's on GitHub) hides our gamepad (controller, joystick) from any programme on our PC of our choice. That is, we disconnect the gamepad from the game where this device has inconvenient controls, then connect the gamepad with AntiMicroX (it's on GitHub) to the keyboard and mouse and configure the device buttons as we like.
And we no longer depend on the terrible ideas of gamedevs about how to control the game, contrary to anatomy and common sense.

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GreedFall is the first game in my life where I choosen't a guy as my hasubando but a girl as my avatar. Usually, the gender of a character doesn't matter for impressions of a game; however, in a weird way, in GreedFall, a guy makes the plot trivial, but a girl adds some spice.

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Еміль, вічний спокусник, звабив мене на Limbus Company. І це файна гра! Принаймні, мова перекладу заслуговує на оплески. Я вивчила декілька нових слів! І сюжет цікавий, а боївки схожи на шахи - обожнюю гри для мізків. Але цей твір ще має філософію, тому я у захваті!

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What is a male-waifu called? I don't like calling these characters Prince Charming.

UPD: Male-waifu is "husbando". Thanks to Internet slang dictionaries.
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Hip, hip, hooray! I completed all the quests needed to mine crystals to buy a new Prince Charming. Now I need to collect materials for his cultivation. And the devs promise another Prince Charming in the nearest add-on. I like this kind of game!

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The lack of alternatives in RPGs is infuriating. If a player cannot complete a task for purely physical reasons (catch moths that are too fast, guide a character along ropes that are too long, etc.), then a puzzle is needed instead. A lack of choice is discrimination!

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If you really want some kind of waifu (what is the male version called?) and he absolutely doesn't suit your playstyle, then delving into the mechanics always finds a way to remake the character into what you need. I'm going on a quest to mine another Prince Charming!

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Oh, that painful moment in the game when you want a masturbable character, but to implement it you need precision and high speed of movements, and you have both left hands, the reaction of a snail, and as icing on the cake, you have a slight tremor.

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If a character wants to be free from fate(fortune) and live only according to their own will, then he or she is immediately evil. A plot invented by a manipulator and scammer to turn people into sheep that can be sheared and eaten with impunity.

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When a video game has a moral and a philosophy, it's wonderful!
- Never regret past decisions, this destroys the present and future.
- If an opportunity was missed, it really was not needed or wanted.
- If a dream doesn't come true on one path, there is always another road to it.
- You should never let losers get close to you, they can only ruin your life.
- If love doesn't help your career but hinders it, it is not love but a fake.
- Good love and a worthy partner can be found at any age, so there is no point in holding on to a low-grade one.

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Fie, filth!
Do I a bunch of quests so that the silly heroine returns the lecherous boyfriend who ran away to another girl? "Get out! I'll give you another kick to speed you up," my mom always said.
The quests are interesting, but there are a lot of such things in other games where there are no doormat characters.

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It's a wonderful game! The girl-character killed the enemy who ruined her life and almost destroyed her, and when he, dying, said, "Forgive me!" she replied, "I forgave you. Rest in peace." This is the only reasonable and adequate option for forgiveness.

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Again, this strange fantasy from video game devs: the cursed house is more beautiful and pleasant than any ordinary one. I want to remove not the curse but the stupid owner of the house, who doesn't appreciate his luck, and a nasty detective girl, who meddles in places where there are no crimes and ruins the life of woman who owned this house with her husband and was completely happy. And I want such a house for myself.
UPD: The game torments the dog in addition to this. No, it goes to hell!

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This is funny: The main characters of old detective series of video games consistently change one's gender from male to female in the 3rd or 4th game out of 8 or 10 works, but the overall story of the series continues as if nothing had happened.

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I love grinding(farming). Everyone loves it. This is an instinct that we received from the ancestors of Pithecanthropes. And the game is happiness from a fulfilled instinct. But Pithecanthropes lived in an ever-changing world. And grinding(farming) in games is depressingly monotonous. Doing the same thing a second time is unbearable! Why aren't there procedurally generated, always different locations for grinding(farming)?

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And again, this strange design of a video game, where the monsters are more beautiful than the heroes, when you want to look after lovely creatures and chop into goulash the vile knights and magicians who offend them.

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Dear developers of video games, visual novels, board games, etc.!
Remember one simple truth: if there is a devil in your story, the hero must have the possibility to fuck one. Or at least the player should have reason to think that the hero fucked the devil. This is the only thing that the devil is really needed for in the story. Everything else's options are sauce, but not food.

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What kind of shit is this? Why, if a video game has beautiful pictures, does it have to be an MMO? Why aren't there beautiful single-player video games?

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Lae'zel is the most interesting and likeable of the characters for now. And, it seems, the smartest. So far, she's smarter than the hero; the developers gave him significantly fewer intelligent moves and replicas than Lae'zel.

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